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mobilecritical PriorityID: compose-ios-cadisplaylink-cadence-sync

Compose Multiplatform iOS CADisplayLink & ProMotion VSync Cadence Synchronization

Enforces rigid synchronization between Skiko's Metal rendering pipeline and iOS CADisplayLink VSync pulses. Prevents continuous unthrottled GPU render loops and frame pacing jitter by binding redraw invalidations strictly to ProMotion refresh rate targets and on-demand dirty state transitions.

Prohibited Anti-Pattern: Free-Running Dispatch Loops and Unsynchronized VSync Invalidation in Skiko Metal ViewControllers

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---
description: Compose Multiplatform iOS CADisplayLink & ProMotion VSync Cadence Synchronization - Enforces rigid synchronization between Skiko's Metal rendering pipeline and iOS CADisplayLink VSync pulses. Prevents continuous unthrottled GPU render loops and frame pacing jitter by binding redraw invalidations strictly to ProMotion refresh rate targets and on-demand dirty state transitions.
globs: **/iosMain/**/*.kt, **/*Ios*.kt, **/*Redrawer*.kt, **/*ViewController*.kt
alwaysApply: true
verified_by: "agentrules.org"
license: "CC-BY-4.0"
source: "https://agentrules.org/rules/compose-ios-cadisplaylink-cadence-sync"
---

# Compose Multiplatform iOS CADisplayLink & ProMotion VSync Cadence Synchronization

> **Severity**: CRITICAL | **Category**: mobile
> **Anti-Pattern Warning**: Free-Running Dispatch Loops and Unsynchronized VSync Invalidation in Skiko Metal ViewControllers

## System Constraints
You are a Principal Mobile Architect enforcing Compose Multiplatform rendering invariants on iOS. Mandate deterministic CADisplayLink synchronization with Skiko's Metal pipeline, proper CAFrameRateRange configuration for ProMotion dynamic refresh rates (10Hz-120Hz), and strict idle state pausing to eliminate thermal runaway and micro-stutter.

## Strict Guidelines
- Engineers MUST ALWAYS attach CADisplayLink instances to NSRunLoop.mainRunLoop using NSRunLoopCommonModes to ensure continuous rendering during touch tracking and scrolling.
- Engineers MUST NOT invoke Skiko redraw routines via free-running coroutine loops, NSTimer, or unconstrained DispatchQueue calls.
- Engineers MUST configure preferredFrameRateRange (minimum, preferred, maximum) via CAFrameRateRange on iOS 15+ to properly leverage Apple ProMotion high-refresh screens without locking the GPU to an inefficient static 60Hz or draining battery at static 120Hz.
- Code MUST pause CADisplayLink (isPaused = true) whenever Compose reports no pending snapshot mutations, layout passes, or running animations.
- Code MUST coordinate Metal command buffer presentation with CADisplayLink targetTimestamp to prevent presentation deadline misses and temporal jank.
- Components NEVER trigger needRedraw() inside draw callbacks without an active transient animation state, preventing infinite invalidation loops.

## Bad vs Good Implementations
### Configuring Synchronized CADisplayLink with ProMotion Frame Pacing in Kotlin/Native

#### Bad Antipattern (AI Common Hallucination)
> **Why it fails**: Using a coroutine loop with delay(16) disregards the iOS hardware VSync cycle, causes presentation tearing, drifts relative to the display scanout, forces 60 FPS on 120 FPS ProMotion devices, and fails to yield cycles when the scene is static.
```kotlin
// BAD: Polling render loop using coroutine delays without CADisplayLink synchronization
class NaiveIosComposeRedrawer(
    private val onRender: () -> Unit
) {
    private val scope = CoroutineScope(Dispatchers.Main)
    private var running = false

    fun start() {
        running = true
        scope.launch {
            while (running) {
                // Causes severe micro-stutter, ignores VSync, and wastes GPU/CPU cycles
                onRender()
                delay(16) // Hardcoded 60 FPS assumption; breaks ProMotion 120Hz & drains power
            }
        }
    }

    fun stop() {
        running = false
    }
}
```

#### Production Standard (Correct)
> **Standard**: Attaches to NSRunLoopCommonModes for uninterrupted tracking, configures CAFrameRateRange for ProMotion 120Hz support, synchronizes execution with the target VSync timestamp, and pauses CADisplayLink immediately when the scene returns to idle.
```kotlin
// GOOD: Production CADisplayLink binding with ProMotion dynamic refresh and idle pausing
import platform.QuartzCore.CADisplayLink
import platform.Foundation.NSRunLoop
import platform.Foundation.NSRunLoopCommonModes
import platform.QuartzCore.CAFrameRateRangeMake
import platform.darwin.NSObject
import kotlinx.cinterop.ExperimentalForeignApi
import kotlinx.cinterop.ObjCAction

@OptIn(ExperimentalForeignApi::class)
class SynchronizedMetalRedrawer(
    private val drawFrame: (targetTimestamp: Double) -> Boolean // Returns true if subsequent frame requested
) : NSObject() {
    private var displayLink: CADisplayLink? = null
    private var isDirty: Boolean = false

    fun start() {
        if (displayLink != null) return
        
        val link = CADisplayLink.displayLinkWithTarget(
            target = this,
            selector = platform.objc.sel_registerName("step:")
        )

        // Support dynamic ProMotion display ranges (minimum, preferred, maximum)
        link.preferredFrameRateRange = CAFrameRateRangeMake(
            minimum = 60f,
            preferred = 120f,
            maximum = 120f
        )

        // NSRunLoopCommonModes ensures callbacks continue during touch tracking/scroll gestures
        link.addToRunLoop(NSRunLoop.mainRunLoop, NSRunLoopCommonModes)
        link.paused = false
        displayLink = link
    }

    fun scheduleRedraw() {
        isDirty = true
        displayLink?.paused = false
    }

    @ObjCAction
    fun step(link: CADisplayLink) {
        if (!isDirty) {
            link.paused = true
            return
        }
        
        // Render synchronized with hardware VSync and re-evaluate dirty state
        val needsNextFrame = drawFrame(link.targetTimestamp)
        isDirty = needsNextFrame
        if (!needsNextFrame) {
            link.paused = true
        }
    }

    fun dispose() {
        displayLink?.invalidate()
        displayLink = null
    }
}
```

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Architectural Specification & Invariant Rationale

Architectural Invariant Design: Compose Multiplatform iOS CADisplayLink & ProMotion VSync Cadence Synchronization

Compose Multiplatform iOS CADisplayLink & ProMotion VSync Cadence Synchronization defines an industrial-grade behavioral standard for mobile engineering. Enforces rigid synchronization between Skiko's Metal rendering pipeline and iOS CADisplayLink VSync pulses. Prevents continuous unthrottled GPU render loops and frame pacing jitter by binding redraw invalidations strictly to ProMotion refresh rate targets and on-demand dirty state transitions. Modern software architectures require strict adherence to deterministic patterns to guarantee high availability, maintainability, and zero security vulnerabilities.

Framework Paradigm Shift & Drift MechanicsLLMs are trained on millions of open-source repositories containing outdated code, legacy idioms, and unpatched antipatterns. When coding assistants generate implementations for this stack, they default to common statistical tokens: Free-Running Dispatch Loops and Unsynchronized VSync Invalidation in Skiko Metal ViewControllers Without an explicit system instruction file, developers spend hours debugging silent failures.
Failure Modes & Production Blast Radius

Hazard Analysis: What Breaks Without This Rule

The following failure modes have been cataloged from hundreds of hours of production code reviews where AI assistants produced non-compliant implementations:

Failure ModeAI Symptom (The Anti-Pattern)SeverityProduction Impact & Remedy
AI Hallucination & Deprecation DriftFree-Running Dispatch Loops and Unsynchronized VSync Invalidation in Skiko Metal ViewControllersCritical
Violating this industrial standard introduces regression bugs, security risks, and unexpected runtime failures in production.
Enforce explicit behavioral system directives across all AI coding assistants in your repository.
Silent Architecture InconsistencyAI assistants produce mixed paradigms across files, creating fragmented codebase conventions.Medium
Increases cognitive load during code reviews and leads to maintenance debt across engineering teams.
Pin project conventions in .cursor/rules, CLAUDE.md, and AGENTS.md so all team agents follow identical guardrails.
Architectural Directives in Detail

Step-by-Step Production Directives

Each rule constraint below is injected into the AI agent's system prompt to establish deterministic boundaries:

1

Engineers MUST ALWAYS attach CADisplayLink instances to NSRunLoop.mainRunLoop using NSRunLoopCommonModes to ensure continuous rendering during touch tracking and scrolling.

Engineers MUST ALWAYS attach CADisplayLink instances to NSRunLoop.mainRunLoop using NSRunLoopCommonModes to ensure continuous rendering during touch tracking and scrolling.

Rationale:AI models frequently generate unconstrained code here because statistical language distributions lack project-specific architectural context. Mandating this directive ensures that generated code adheres to verified industrial production requirements.
Enforcement:Integrated into the Agent Pack rule file. When Cursor, Claude Code, or Codex processes this prompt, it applies this constraint before emitting syntax.
2

Engineers MUST NOT invoke Skiko redraw routines via free-running coroutine loops, NSTimer, or unconstrained DispatchQueue calls.

Engineers MUST NOT invoke Skiko redraw routines via free-running coroutine loops, NSTimer, or unconstrained DispatchQueue calls.

Rationale:AI models frequently generate unconstrained code here because statistical language distributions lack project-specific architectural context. Mandating this directive ensures that generated code adheres to verified industrial production requirements.
Enforcement:Integrated into the Agent Pack rule file. When Cursor, Claude Code, or Codex processes this prompt, it applies this constraint before emitting syntax.
3

Engineers MUST configure preferredFrameRateRange (minimum, preferred, maximum) via CAFrameRateRange on iOS 15+ to properly leverage Apple ProMotion high-refresh screens without locking the GPU to an inefficient static 60Hz or draining battery at static 120Hz.

Engineers MUST configure preferredFrameRateRange (minimum, preferred, maximum) via CAFrameRateRange on iOS 15+ to properly leverage Apple ProMotion high-refresh screens without locking the GPU to an inefficient static 60Hz or draining battery at static 120Hz.

Rationale:AI models frequently generate unconstrained code here because statistical language distributions lack project-specific architectural context. Mandating this directive ensures that generated code adheres to verified industrial production requirements.
Enforcement:Integrated into the Agent Pack rule file. When Cursor, Claude Code, or Codex processes this prompt, it applies this constraint before emitting syntax.
4

Code MUST pause CADisplayLink (isPaused = true) whenever Compose reports no pending snapshot mutations, layout passes, or running animations.

Code MUST pause CADisplayLink (isPaused = true) whenever Compose reports no pending snapshot mutations, layout passes, or running animations.

Rationale:AI models frequently generate unconstrained code here because statistical language distributions lack project-specific architectural context. Mandating this directive ensures that generated code adheres to verified industrial production requirements.
Enforcement:Integrated into the Agent Pack rule file. When Cursor, Claude Code, or Codex processes this prompt, it applies this constraint before emitting syntax.
5

Code MUST coordinate Metal command buffer presentation with CADisplayLink targetTimestamp to prevent presentation deadline misses and temporal jank.

Code MUST coordinate Metal command buffer presentation with CADisplayLink targetTimestamp to prevent presentation deadline misses and temporal jank.

Rationale:AI models frequently generate unconstrained code here because statistical language distributions lack project-specific architectural context. Mandating this directive ensures that generated code adheres to verified industrial production requirements.
Enforcement:Integrated into the Agent Pack rule file. When Cursor, Claude Code, or Codex processes this prompt, it applies this constraint before emitting syntax.
6

Components NEVER trigger needRedraw() inside draw callbacks without an active transient animation state, preventing infinite invalidation loops.

Components NEVER trigger needRedraw() inside draw callbacks without an active transient animation state, preventing infinite invalidation loops.

Rationale:AI models frequently generate unconstrained code here because statistical language distributions lack project-specific architectural context. Mandating this directive ensures that generated code adheres to verified industrial production requirements.
Enforcement:Integrated into the Agent Pack rule file. When Cursor, Claude Code, or Codex processes this prompt, it applies this constraint before emitting syntax.
Technical Questions & Answers

Frequently Asked Technical Questions

Common questions developers face when configuring AI coding assistants for this stack:

Q:Why is Compose Multiplatform iOS CADisplayLink & ProMotion VSync Cadence Synchronization critical for AI coding assistants?

Enforces rigid synchronization between Skiko's Metal rendering pipeline and iOS CADisplayLink VSync pulses. Prevents continuous unthrottled GPU render loops and frame pacing jitter by binding redraw invalidations strictly to ProMotion refresh rate targets and on-demand dirty state transitions. Without explicit behavioral boundaries, AI coding assistants (Cursor, Claude Code, Windsurf, Codex) rely on training data averages, which frequently produce deprecated, inefficient, or vulnerable code patterns.

Q:How does adopting this rule prevent AI hallucinations?

This rule explicitly declares what the AI must avoid (Free-Running Dispatch Loops and Unsynchronized VSync Invalidation in Skiko Metal ViewControllers) and prescribes verified positive examples. Grounding the LLM with negative and positive pairs eliminates guesswork.

Q:Which AI coding environments are supported?

This specification is multi-platform compatible: Cursor (.cursor/rules/*.mdc & .cursorrules), Anthropic Claude Code (CLAUDE.md), Windsurf (.windsurfrules), Codex / Cline (AGENTS.md), and GitHub Copilot (.github/copilot-instructions.md).

Q:Can I combine this rule with other technology stacks?

Yes. Use the Interactive Stack Builder or download an Agent Pack to merge this rule with other frontend, backend, database, security, and DevOps rules without syntax collision.

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