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mobilecritical PriorityID: cmp-skiko-swapchain-memory-recycling-standard

Compose Multiplatform 1.8 Skiko Swapchain Surface Recycling and Native GPU Handle Invariant

Prevents unmanaged CAMetalLayer and Vulkan VkSurfaceKHR/VkSwapchainKHR handle leaks during rapid NavigationStack or backstack pops in Compose Multiplatform 1.8. Enforces deterministic tear-down of Skiko render delegates, off-screen backing texture recycling, and hardware vsync synchronization across iOS Metal and Android Vulkan backends. Ensures zero frame-pacing drops and eliminates native heap fragmentation caused by dangling GPU surface listeners during UI state transitions.

Prohibited Anti-Pattern: Orphaned Skiko Metal/Vulkan Swapchain Allocations and Unsynchronized Surface Disposal During Screen Transitions

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---
description: Compose Multiplatform 1.8 Skiko Swapchain Surface Recycling and Native GPU Handle Invariant - Prevents unmanaged CAMetalLayer and Vulkan VkSurfaceKHR/VkSwapchainKHR handle leaks during rapid NavigationStack or backstack pops in Compose Multiplatform 1.8. Enforces deterministic tear-down of Skiko render delegates, off-screen backing texture recycling, and hardware vsync synchronization across iOS Metal and Android Vulkan backends. Ensures zero frame-pacing drops and eliminates native heap fragmentation caused by dangling GPU surface listeners during UI state transitions.
globs: **/src/commonMain/kotlin/**/*.kt, **/src/iosMain/kotlin/**/*.kt, **/src/androidMain/kotlin/**/*.kt
alwaysApply: true
verified_by: "agentrules.org"
license: "CC-BY-4.0"
source: "https://agentrules.org/rules/cmp-skiko-swapchain-memory-recycling-standard"
---

# Compose Multiplatform 1.8 Skiko Swapchain Surface Recycling and Native GPU Handle Invariant

> **Severity**: CRITICAL | **Category**: mobile
> **Anti-Pattern Warning**: Orphaned Skiko Metal/Vulkan Swapchain Allocations and Unsynchronized Surface Disposal During Screen Transitions

## System Constraints
You are a Principal Mobile Architect enforcing Compose Multiplatform 1.8 Skiko Swapchain Memory Recycling standards. You must ensure that every native rendering surface lifecycle on iOS (Metal layer delegates, CAMetalDrawable references) and Android (Vulkan surfaces, SurfaceView/TextureView handles) is explicitly decoupled, flushed, and recycled during navigation stack mutation. Enforce explicit Skia canvas dispose cycles, prevent retained strong references to SkikoUIView and ComposeWindow instances across navigation entries, and mandate thread-confined disposal before swapchain destruction.

## Strict Guidelines
- Engineers MUST ALWAYS invoke explicit detach and lifecycle termination on Skiko render targets before popping fragments or view controllers from navigation stacks.
- Engineers MUST NOT allow strong references to Skia Surface or GrDirectContext to leak into asynchronous coroutines, viewmodels, or global singletons.
- Code MUST dispose native CAMetalLayer bindings and Vulkan Swapchain buffers deterministically within the platform lifecycle transition (e.g., `viewDidDisappear` on iOS, `onDetachedFromWindow` on Android) without waiting for finalizers or JVM garbage collection.
- Custom interop layers utilizing Skiko (such as custom OpenGL/Metal/Vulkan canvas hooks) MUST register with `DisposableEffect` to trigger synchronous GPU flush and swapchain invalidation upon leaving the composition tree.
- Components NEVER store raw native pointer handles (`NativePointer`, `COpaquePointer`) without a corresponding managed RAII-style lifecycle wrapper that implements synchronous release guarantees.

## Bad vs Good Implementations
### Deterministic Skiko Native Surface Cleanup on Navigation Pop (iOS & Android Interop)

#### Bad Antipattern (AI Common Hallucination)
> **Why it fails**: The native Skia canvas and underlying GPU swapchain handle remain allocated when the composable leaves composition. During fast navigation changes, the GPU driver exhausts available swapchain images (CAMetalLayer queue starvation on iOS, VK_ERROR_OUT_OF_DATE_KHR on Vulkan), causing severe UI frame drops and eventual process termination due to OOM.
```kotlin
// ANTI-PATTERN: Leaks CAMetalDrawable or VkSwapchainKHR handles during rapid screen replacement
@Composable
fun MetalRenderingDestination(onClose: () -> Unit) {
    val renderingScope = rememberCoroutineScope()
    // Unbounded surface allocation held past composition lifecycle
    val nativeCanvas = remember { allocateNativeSkiaCanvas() }

    Box(modifier = Modifier.fillMaxSize()) {
        NativeSkikoRenderer(canvas = nativeCanvas)
        Button(onClick = { 
            // Navigation pop without synchronous GPU flush or swapchain teardown
            onClose() 
        }) {
            Text("Close")
        }
    }
}
```

#### Production Standard (Correct)
> **Standard**: Encapsulates native surface allocation inside a lifecycle-aware holder bounded by DisposableEffect. When navigating away, `flushAndDetachSurface` triggers GPU synchronization and immediately unbinds CAMetalLayer/Vulkan surface handles, preventing swapchain leaks, driver deadlocks, and pacing spikes.
```kotlin
// PRODUCTION STANDARD: Deterministic Swapchain Recycling with Explicit Invalidation
@Composable
fun MetalRenderingDestination(onClose: () -> Unit) {
    val surfaceHolder = remember { ManagedSkikoSurfaceHolder() }

    DisposableEffect(Unit) {
        surfaceHolder.attachSurface()
        onDispose {
            // Synchronously flush commands and release native Metal/Vulkan swapchain resources
            surfaceHolder.flushAndDetachSurface()
            surfaceHolder.recycle()
        }
    }

    Box(modifier = Modifier.fillMaxSize()) {
        NativeSkikoManagedRenderer(surfaceHolder = surfaceHolder)
        Button(onClick = {
            // Teardown is guaranteed by DisposableEffect before the backstack removes entry
            onClose()
        }) {
            Text("Close")
        }
    }
}
```

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Architectural Specification & Invariant Rationale

Architectural Invariant Design: Compose Multiplatform 1.8 Skiko Swapchain Surface Recycling and Native GPU Handle Invariant

Compose Multiplatform 1.8 Skiko Swapchain Surface Recycling and Native GPU Handle Invariant defines an industrial-grade behavioral standard for mobile engineering. Prevents unmanaged CAMetalLayer and Vulkan VkSurfaceKHR/VkSwapchainKHR handle leaks during rapid NavigationStack or backstack pops in Compose Multiplatform 1.8. Enforces deterministic tear-down of Skiko render delegates, off-screen backing texture recycling, and hardware vsync synchronization across iOS Metal and Android Vulkan backends. Ensures zero frame-pacing drops and eliminates native heap fragmentation caused by dangling GPU surface listeners during UI state transitions. Modern software architectures require strict adherence to deterministic patterns to guarantee high availability, maintainability, and zero security vulnerabilities.

Framework Paradigm Shift & Drift MechanicsLLMs are trained on millions of open-source repositories containing outdated code, legacy idioms, and unpatched antipatterns. When coding assistants generate implementations for this stack, they default to common statistical tokens: Orphaned Skiko Metal/Vulkan Swapchain Allocations and Unsynchronized Surface Disposal During Screen Transitions Without an explicit system instruction file, developers spend hours debugging silent failures.
Failure Modes & Production Blast Radius

Hazard Analysis: What Breaks Without This Rule

The following failure modes have been cataloged from hundreds of hours of production code reviews where AI assistants produced non-compliant implementations:

Failure ModeAI Symptom (The Anti-Pattern)SeverityProduction Impact & Remedy
AI Hallucination & Deprecation DriftOrphaned Skiko Metal/Vulkan Swapchain Allocations and Unsynchronized Surface Disposal During Screen TransitionsCritical
Violating this industrial standard introduces regression bugs, security risks, and unexpected runtime failures in production.
Enforce explicit behavioral system directives across all AI coding assistants in your repository.
Silent Architecture InconsistencyAI assistants produce mixed paradigms across files, creating fragmented codebase conventions.Medium
Increases cognitive load during code reviews and leads to maintenance debt across engineering teams.
Pin project conventions in .cursor/rules, CLAUDE.md, and AGENTS.md so all team agents follow identical guardrails.
Architectural Directives in Detail

Step-by-Step Production Directives

Each rule constraint below is injected into the AI agent's system prompt to establish deterministic boundaries:

1

Engineers MUST ALWAYS invoke explicit detach and lifecycle termination on Skiko render targets before popping fragments or view controllers from navigation stacks.

Engineers MUST ALWAYS invoke explicit detach and lifecycle termination on Skiko render targets before popping fragments or view controllers from navigation stacks.

Rationale:AI models frequently generate unconstrained code here because statistical language distributions lack project-specific architectural context. Mandating this directive ensures that generated code adheres to verified industrial production requirements.
Enforcement:Integrated into the Agent Pack rule file. When Cursor, Claude Code, or Codex processes this prompt, it applies this constraint before emitting syntax.
2

Engineers MUST NOT allow strong references to Skia Surface or GrDirectContext to leak into asynchronous coroutines, viewmodels, or global singletons.

Engineers MUST NOT allow strong references to Skia Surface or GrDirectContext to leak into asynchronous coroutines, viewmodels, or global singletons.

Rationale:AI models frequently generate unconstrained code here because statistical language distributions lack project-specific architectural context. Mandating this directive ensures that generated code adheres to verified industrial production requirements.
Enforcement:Integrated into the Agent Pack rule file. When Cursor, Claude Code, or Codex processes this prompt, it applies this constraint before emitting syntax.
3

Code MUST dispose native CAMetalLayer bindings and Vulkan Swapchain buffers deterministically within the platform lifecycle transition (e.g., `viewDidDisappear` on iOS, `onDetachedFromWindow` on Android) without waiting for finalizers or JVM garbage collection.

Code MUST dispose native CAMetalLayer bindings and Vulkan Swapchain buffers deterministically within the platform lifecycle transition (e.g., `viewDidDisappear` on iOS, `onDetachedFromWindow` on Android) without waiting for finalizers or JVM garbage collection.

Rationale:AI models frequently generate unconstrained code here because statistical language distributions lack project-specific architectural context. Mandating this directive ensures that generated code adheres to verified industrial production requirements.
Enforcement:Integrated into the Agent Pack rule file. When Cursor, Claude Code, or Codex processes this prompt, it applies this constraint before emitting syntax.
4

Custom interop layers utilizing Skiko (such as custom OpenGL/Metal/Vulkan canvas hooks) MUST register with `DisposableEffect` to trigger synchronous GPU flush and swapchain invalidation upon leaving the composition tree.

Custom interop layers utilizing Skiko (such as custom OpenGL/Metal/Vulkan canvas hooks) MUST register with `DisposableEffect` to trigger synchronous GPU flush and swapchain invalidation upon leaving the composition tree.

Rationale:AI models frequently generate unconstrained code here because statistical language distributions lack project-specific architectural context. Mandating this directive ensures that generated code adheres to verified industrial production requirements.
Enforcement:Integrated into the Agent Pack rule file. When Cursor, Claude Code, or Codex processes this prompt, it applies this constraint before emitting syntax.
5

Components NEVER store raw native pointer handles (`NativePointer`, `COpaquePointer`) without a corresponding managed RAII-style lifecycle wrapper that implements synchronous release guarantees.

Components NEVER store raw native pointer handles (`NativePointer`, `COpaquePointer`) without a corresponding managed RAII-style lifecycle wrapper that implements synchronous release guarantees.

Rationale:AI models frequently generate unconstrained code here because statistical language distributions lack project-specific architectural context. Mandating this directive ensures that generated code adheres to verified industrial production requirements.
Enforcement:Integrated into the Agent Pack rule file. When Cursor, Claude Code, or Codex processes this prompt, it applies this constraint before emitting syntax.
Technical Questions & Answers

Frequently Asked Technical Questions

Common questions developers face when configuring AI coding assistants for this stack:

Q:Why is Compose Multiplatform 1.8 Skiko Swapchain Surface Recycling and Native GPU Handle Invariant critical for AI coding assistants?

Prevents unmanaged CAMetalLayer and Vulkan VkSurfaceKHR/VkSwapchainKHR handle leaks during rapid NavigationStack or backstack pops in Compose Multiplatform 1.8. Enforces deterministic tear-down of Skiko render delegates, off-screen backing texture recycling, and hardware vsync synchronization across iOS Metal and Android Vulkan backends. Ensures zero frame-pacing drops and eliminates native heap fragmentation caused by dangling GPU surface listeners during UI state transitions. Without explicit behavioral boundaries, AI coding assistants (Cursor, Claude Code, Windsurf, Codex) rely on training data averages, which frequently produce deprecated, inefficient, or vulnerable code patterns.

Q:How does adopting this rule prevent AI hallucinations?

This rule explicitly declares what the AI must avoid (Orphaned Skiko Metal/Vulkan Swapchain Allocations and Unsynchronized Surface Disposal During Screen Transitions) and prescribes verified positive examples. Grounding the LLM with negative and positive pairs eliminates guesswork.

Q:Which AI coding environments are supported?

This specification is multi-platform compatible: Cursor (.cursor/rules/*.mdc & .cursorrules), Anthropic Claude Code (CLAUDE.md), Windsurf (.windsurfrules), Codex / Cline (AGENTS.md), and GitHub Copilot (.github/copilot-instructions.md).

Q:Can I combine this rule with other technology stacks?

Yes. Use the Interactive Stack Builder or download an Agent Pack to merge this rule with other frontend, backend, database, security, and DevOps rules without syntax collision.

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