This specification is maintained by the AgentRules Working Group. Have enhancements or want to claim maintainership?Submit Specification →
mobilecritical PriorityID: cmp-metal-skia-sync-pipeline-guardrail

Compose Multiplatform Metal/Skia iOS Surface Presentation Synchronization Guardrail

Enforces deterministic synchronization between Apple Metal command buffer presentation and Skia GPU drawing contexts in Compose Multiplatform. Prevents CAMetalLayer surface deadlocks, command queue starvation, and catastrophic frame pacing drops during concurrent UIKit navigation controller transitions and active Canvas invalidate loops.

Prohibited Anti-Pattern: Unsynchronized CAMetalDrawable acquisition on the main runloop during concurrent UIKit transitions causing Metal thread deadlocks

Export Ready-to-Drop Configuration

Select format below to copy code or download file directly.

---
description: Compose Multiplatform Metal/Skia iOS Surface Presentation Synchronization Guardrail - Enforces deterministic synchronization between Apple Metal command buffer presentation and Skia GPU drawing contexts in Compose Multiplatform. Prevents CAMetalLayer surface deadlocks, command queue starvation, and catastrophic frame pacing drops during concurrent UIKit navigation controller transitions and active Canvas invalidate loops.
globs: **/iosMain/**/*.kt, **/iosApp/**/*.swift, **/skiko/**/*.kt, **/ui/**/*.kt
alwaysApply: true
verified_by: "agentrules.org"
license: "CC-BY-4.0"
source: "https://agentrules.org/rules/cmp-metal-skia-sync-pipeline-guardrail"
---

# Compose Multiplatform Metal/Skia iOS Surface Presentation Synchronization Guardrail

> **Severity**: CRITICAL | **Category**: mobile
> **Anti-Pattern Warning**: Unsynchronized CAMetalDrawable acquisition on the main runloop during concurrent UIKit transitions causing Metal thread deadlocks

## System Constraints
You are a Principal Mobile Architect specializing in Compose Multiplatform, Skiko, and iOS Metal graphics pipelines. You mandate rock-solid frame synchronization and non-blocking CAMetalDrawable acquisition. Prevent all presentation deadlocks between Skia rendering passes and native UIKit/SwiftUI interactive transition coordinators.

## Strict Guidelines
- Engineers MUST ALWAYS configure Skiko Metal render delegate with non-blocking drawable acquisition timeouts (maximum 16.6ms frame deadline) using `nextDrawable()` with timeout or async render passes.
- Engineers MUST NOT block UIKit main dispatch queue while waiting for Metal command buffer commits or Skia GPU rasterization completions (`waitUntilCompleted()` or synchronous GPU flush on main thread is strictly forbidden).
- Components undergoing interactive navigation transitions (e.g., UINavigationController interactivePopGestureRecognizer) MUST throttle or pause intensive Skia `Canvas` draw loops via state-driven render fences.
- Services MUST route Metal command buffer presentation via `presentDrawable:afterMinimumDuration:` or coordinate with `CADisplayLink` targets using timestamped synchronization tokens.
- Code MUST explicitly synchronize surface bounds resizes with `CATransaction` actions during view controller containment changes to prevent Skia surface invalidation race conditions.

## Bad vs Good Implementations
### Synchronizing Metal Surface Presentation During Native iOS Transitions

#### Bad Antipattern (AI Common Hallucination)
> **Why it fails**: Executing unthrottled Compose Canvas operations during native transitions while CAMetalLayer attempts synchronous drawable allocation locks the main thread, leading to Skia command queue starvation, UI freeze, and watchdog crash (0x8badf00d).
```kotlin
// BAD: Blocking main thread on Metal drawable acquisition and unbounded Canvas invalidation during navigation
@OptIn(ExperimentalComposeUiApi::class)
fun configureComposeViewController(viewController: UIViewController) {
    val composeController = ComposeUIViewController {
        // Canvas continuously triggers recomposition at unthrottled rates
        Canvas(modifier = Modifier.fillMaxSize()) {
            // Triggers heavy Skia rendering on every tick
            drawPath(path = complexSkiaPath, brush = gradientBrush)
        }
    }
    
    // Blocking Skiko render loop causes CAMetalLayer deadlocks during interactive pop
    viewController.presentViewController(composeController, animated = true, completion = null)
}
```

#### Production Standard (Correct)
> **Standard**: Isolates Skia draw passes during native transition gestures using snapshot caching and non-blocking view controllers, avoiding concurrent lock contention on the CAMetalDrawable queue.
```kotlin
// GOOD: Managed lifecycle-aware Skia rendering pipeline with transition fence and CADisplayLink coordination
@OptIn(ExperimentalComposeUiApi::class)
fun createSafeComposeViewController(coordinator: TransitionCoordinator): UIViewController {
    return ComposeUIViewController(
        configure = {
            // Ensure non-blocking drawable lifecycle
            opaque = false
        }
    ) {
        val isTransitionActive by coordinator.isTransitionActive.collectAsState()
        
        Canvas(
            modifier = Modifier
                .fillMaxSize()
                // Pause continuous invalidation during native navigation push/pop gestures
                .drawWithCache {
                    if (isTransitionActive) {
                        // Render cached snapshot to eliminate Metal command buffer contention
                        onDrawBehind { drawImage(cachedFrameBitmap) }
                    } else {
                        onDrawBehind {
                            drawPath(path = complexSkiaPath, brush = gradientBrush)
                        }
                    }
                }
        )
    }
}
```

Recommended MCP Servers (mcp-serverlist.com)

Equip agent with system tools to verify code for this stack.

Recommended Agent Skills (askills.dev)

Ready-to-use executable skill functions tailored to this stack.

Architectural Specification & Invariant Rationale

Architectural Invariant Design: Compose Multiplatform Metal/Skia iOS Surface Presentation Synchronization Guardrail

Compose Multiplatform Metal/Skia iOS Surface Presentation Synchronization Guardrail defines an industrial-grade behavioral standard for mobile engineering. Enforces deterministic synchronization between Apple Metal command buffer presentation and Skia GPU drawing contexts in Compose Multiplatform. Prevents CAMetalLayer surface deadlocks, command queue starvation, and catastrophic frame pacing drops during concurrent UIKit navigation controller transitions and active Canvas invalidate loops. Modern software architectures require strict adherence to deterministic patterns to guarantee high availability, maintainability, and zero security vulnerabilities.

Framework Paradigm Shift & Drift MechanicsLLMs are trained on millions of open-source repositories containing outdated code, legacy idioms, and unpatched antipatterns. When coding assistants generate implementations for this stack, they default to common statistical tokens: Unsynchronized CAMetalDrawable acquisition on the main runloop during concurrent UIKit transitions causing Metal thread deadlocks Without an explicit system instruction file, developers spend hours debugging silent failures.
Failure Modes & Production Blast Radius

Hazard Analysis: What Breaks Without This Rule

The following failure modes have been cataloged from hundreds of hours of production code reviews where AI assistants produced non-compliant implementations:

Failure ModeAI Symptom (The Anti-Pattern)SeverityProduction Impact & Remedy
AI Hallucination & Deprecation DriftUnsynchronized CAMetalDrawable acquisition on the main runloop during concurrent UIKit transitions causing Metal thread deadlocksCritical
Violating this industrial standard introduces regression bugs, security risks, and unexpected runtime failures in production.
Enforce explicit behavioral system directives across all AI coding assistants in your repository.
Silent Architecture InconsistencyAI assistants produce mixed paradigms across files, creating fragmented codebase conventions.Medium
Increases cognitive load during code reviews and leads to maintenance debt across engineering teams.
Pin project conventions in .cursor/rules, CLAUDE.md, and AGENTS.md so all team agents follow identical guardrails.
Architectural Directives in Detail

Step-by-Step Production Directives

Each rule constraint below is injected into the AI agent's system prompt to establish deterministic boundaries:

1

Engineers MUST ALWAYS configure Skiko Metal render delegate with non-blocking drawable acquisition timeouts (maximum 16.6ms frame deadline) using `nextDrawable()` with timeout or async render passes.

Engineers MUST ALWAYS configure Skiko Metal render delegate with non-blocking drawable acquisition timeouts (maximum 16.6ms frame deadline) using `nextDrawable()` with timeout or async render passes.

Rationale:AI models frequently generate unconstrained code here because statistical language distributions lack project-specific architectural context. Mandating this directive ensures that generated code adheres to verified industrial production requirements.
Enforcement:Integrated into the Agent Pack rule file. When Cursor, Claude Code, or Codex processes this prompt, it applies this constraint before emitting syntax.
2

Engineers MUST NOT block UIKit main dispatch queue while waiting for Metal command buffer commits or Skia GPU rasterization completions (`waitUntilCompleted()` or synchronous GPU flush on main thread is strictly forbidden).

Engineers MUST NOT block UIKit main dispatch queue while waiting for Metal command buffer commits or Skia GPU rasterization completions (`waitUntilCompleted()` or synchronous GPU flush on main thread is strictly forbidden).

Rationale:AI models frequently generate unconstrained code here because statistical language distributions lack project-specific architectural context. Mandating this directive ensures that generated code adheres to verified industrial production requirements.
Enforcement:Integrated into the Agent Pack rule file. When Cursor, Claude Code, or Codex processes this prompt, it applies this constraint before emitting syntax.
3

Components undergoing interactive navigation transitions (e.g., UINavigationController interactivePopGestureRecognizer) MUST throttle or pause intensive Skia `Canvas` draw loops via state-driven render fences.

Components undergoing interactive navigation transitions (e.g., UINavigationController interactivePopGestureRecognizer) MUST throttle or pause intensive Skia `Canvas` draw loops via state-driven render fences.

Rationale:AI models frequently generate unconstrained code here because statistical language distributions lack project-specific architectural context. Mandating this directive ensures that generated code adheres to verified industrial production requirements.
Enforcement:Integrated into the Agent Pack rule file. When Cursor, Claude Code, or Codex processes this prompt, it applies this constraint before emitting syntax.
4

Services MUST route Metal command buffer presentation via `presentDrawable

Services MUST route Metal command buffer presentation via `presentDrawable:afterMinimumDuration:` or coordinate with `CADisplayLink` targets using timestamped synchronization tokens.

Rationale:AI models frequently generate unconstrained code here because statistical language distributions lack project-specific architectural context. Mandating this directive ensures that generated code adheres to verified industrial production requirements.
Enforcement:Integrated into the Agent Pack rule file. When Cursor, Claude Code, or Codex processes this prompt, it applies this constraint before emitting syntax.
5

Code MUST explicitly synchronize surface bounds resizes with `CATransaction` actions during view controller containment changes to prevent Skia surface invalidation race conditions.

Code MUST explicitly synchronize surface bounds resizes with `CATransaction` actions during view controller containment changes to prevent Skia surface invalidation race conditions.

Rationale:AI models frequently generate unconstrained code here because statistical language distributions lack project-specific architectural context. Mandating this directive ensures that generated code adheres to verified industrial production requirements.
Enforcement:Integrated into the Agent Pack rule file. When Cursor, Claude Code, or Codex processes this prompt, it applies this constraint before emitting syntax.
Technical Questions & Answers

Frequently Asked Technical Questions

Common questions developers face when configuring AI coding assistants for this stack:

Q:Why is Compose Multiplatform Metal/Skia iOS Surface Presentation Synchronization Guardrail critical for AI coding assistants?

Enforces deterministic synchronization between Apple Metal command buffer presentation and Skia GPU drawing contexts in Compose Multiplatform. Prevents CAMetalLayer surface deadlocks, command queue starvation, and catastrophic frame pacing drops during concurrent UIKit navigation controller transitions and active Canvas invalidate loops. Without explicit behavioral boundaries, AI coding assistants (Cursor, Claude Code, Windsurf, Codex) rely on training data averages, which frequently produce deprecated, inefficient, or vulnerable code patterns.

Q:How does adopting this rule prevent AI hallucinations?

This rule explicitly declares what the AI must avoid (Unsynchronized CAMetalDrawable acquisition on the main runloop during concurrent UIKit transitions causing Metal thread deadlocks) and prescribes verified positive examples. Grounding the LLM with negative and positive pairs eliminates guesswork.

Q:Which AI coding environments are supported?

This specification is multi-platform compatible: Cursor (.cursor/rules/*.mdc & .cursorrules), Anthropic Claude Code (CLAUDE.md), Windsurf (.windsurfrules), Codex / Cline (AGENTS.md), and GitHub Copilot (.github/copilot-instructions.md).

Q:Can I combine this rule with other technology stacks?

Yes. Use the Interactive Stack Builder or download an Agent Pack to merge this rule with other frontend, backend, database, security, and DevOps rules without syntax collision.

Open Specification · CC BY 4.0·Free for Personal, Team & Commercial In-Repo Use

Citation & Open Source Attribution Guidelines

This specification is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0). You are completely free to adapt and share this rule in your workspace. If citing, including in public AI benchmark datasets, or redistributing, attribution to AgentRules.org is required.

Related MOBILE Rules

View all rules →
1 Rule in Stack

Compose